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Teaching Children with Serious Cerebral Palsy About Scanning

Using Clicker 4 to teach children the scan method of accessing a computer.

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Universal Access Educational Video Games and Software.
Dragonfly USA

Whoozit See Me Mirror

Note: Review only, product no longer for sale.

A mirror is the ultimate responsive toy!

Stimulating graphics and seek-and-find features open up a whole world of fun activities that promote self-discovery, motor skill development, and cause-effect understanding. (Size: 10.5"H x 8"W x 1"D)

A0302


Whoozit See Me Mirror

Typical Access Profile

Auditory

Normal
Low
Extremely Low
Not Using Hearing
Hyper-Acute

Vision

Normal
Low
Extremely Low
Not Using Vision

Gross Motor

All
Some
Few
Not Using Gross Motor

Fine Motor

All
Some
Few
Not Using Fine Motor

Developmental Age Range

0 - 2
3 - 5
6 - 8
9 - 12
13 and Over

Language

Typical
Some Spoken
Receptive Only
Sign
Assistive/Augmentitive
Not Using Language
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Assentive Communication: Hey, What's that Sound?

To help children match sounds with pictures of instruments, try putting pictures of musical instruments on the Cheap Talk's squares, and add the recorded sounds of the instruments. Here is a game to play: Play the sampled sounds for the child covering the square pressed. Can the child find the right instrument picture? If the sound is the same, they did it!

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