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Swimming Pool Safety Tip.

Special swimming concerns for the child with spina bifida!

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Adventures In Leisure

Promote leisure planning skills with this enjoyable and educational therapeutic game

This game addresses the importance of leisure as a daily living skill for mental health clients in a variety of psychiatric and/or developmental settings. The game is based on a psycho-educational approach in which leisure skills are broken down in steps in order to promote learning, problem solving and social interaction skills. Contents of the game are: a game board, 6 board markers, 1 die, Thumbs Up "Windfall" cards, Thumbs Down "That's Life" cards, "Specials" cards, "Equipment" cards, reproducible voucher sheets and currency sheets. The game is played by a game facilitator and two to six individuals. Larger groups may play in teams. By: Kathryn Harris, B.Sc, OT and Elizabeth Ann Westelaken, B.A. Contributions and Technical Editing By: Dawn Stewart, OTR/L.

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Adventures In Leisure

Typical Access Profile

Auditory

Normal
Low
Extremely Low
Not Using Hearing
Hyper-Acute

Vision

Normal
Low
Extremely Low
Not Using Vision

Gross Motor

All
Some
Few
Not Using Gross Motor

Fine Motor

All
Some
Few
Not Using Fine Motor

Developmental Age Range

0 - 2
3 - 5
6 - 8
9 - 12
13 and Over

Language

Typical
Some Spoken
Receptive Only
Sign
Assistive/Augmentitive
Not Using Language
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Assentive Computer Technology - Using The Touch Free Switch To Click

To use the Touch Free Switch with users with disabilities, just point the camera at an arm, elbow, face, finger or foot. Zoom in or out to capture small or large movements. Select an area in the onscreen video window, then move in or out of the box to trigger a mouse click. Try using it with switch adapted software.

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