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Games to help kids develop good auditory processing skills.

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Wireless Sip and Puff Switch (WISP)

Note: Review only, product no longer for sale.

WISP uses the power of your breath!

WISP uses breath to perform switch closures. It uses a very discreet air tube that mounts on the ear with a mouthpiece that you sip or puff on. The tube connects to a pager-sized battery-operated transmitter belt-pack. This transmitter sends switch closures wirelessly from more than 40 feet away to a receiver (usually a Tracker) whenever the user sips or puffs on the tube. The receiver plugs into Tracker and performs the mouse button functions: puff for left mouse button, sip for right. It can also be used independently of Tracker to provide sip/puff activation to anything requiring a single switch. WISP accepts up to two regular ability switches (1/8” jack) allowing it to double as a wireless switch transmitter. Fully FCC certified for use in the home, hospital, school, or workplace. All you need is a switch interface, such as the Tracker, into your computer system.

Q1108


Wireless Sip and Puff Switch (WISP)

Typical Access Profile

Auditory

Normal
Low
Extremely Low
Not Using Hearing
Hyper-Acute

Vision

Normal
Low
Extremely Low
Not Using Vision

Gross Motor

All
Some
Few
Not Using Gross Motor

Fine Motor

All
Some
Few
Not Using Fine Motor

Developmental Age Range

0 - 2
3 - 5
6 - 8
9 - 12
13 and Over

Language

Typical
Some Spoken
Receptive Only
Sign
Assistive/Augmentitive
Not Using Language
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Assentive Communication: Hey, What's that Sound?

To help children match sounds with pictures of instruments, try putting pictures of musical instruments on the Cheap Talk's squares, and add the recorded sounds of the instruments. Here is a game to play: Play the sampled sounds for the child covering the square pressed. Can the child find the right instrument picture? If the sound is the same, they did it!

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